
The Stu/Dio at Illinois
Gameplay Programmer
- Collaborated with designers, programmers, and sponsors to implement a Computational Fluid Dynamics (CFD) visualizer using UE5’s Niagara Particle System, Blueprints, and C++.
- Engineered modular UI interfaces in Unreal Engine 5, to render real-world CFD meshes generated collaboratively using OpenFOAM.
- Translated user and playtester feedback into actionable gameplay improvements for a Unity mobile title, managing the macOS build pipeline to ship a major version update to the iOS App Store.
- Maintain code base quality by conducting regular peer reviews using Perforce and Helix Swarm.

