Resume

Professional Experience

Stu/Dio Logo

The Stu/Dio at Illinois

Urbana-Champaign, IL, USA

Gameplay Programmer

Aug 2025 – Present
  • Collaborated with designers, programmers, and sponsors to implement a Computational Fluid Dynamics (CFD) visualizer using UE5’s Niagara Particle System, Blueprints, and C++.
  • Engineered modular UI interfaces in Unreal Engine 5, resolving critical UI bugs and enhancing user experience.
  • Designed and implemented a user-interactive level, enabling the user to rotate and choose between 2 planes to simulate.
  • Translated user feedback into actionable gameplay improvements by implementing and refining features for a mobile title in Unity.
  • Maintain code base quality by conducting regular peer reviews using Perforce and Helix Swarm.
Discovery Partners Institute logo

Discovery Partners Institute

Chicago, IL, USA

Summer Tech Intern

Jun 2025 – Aug 2025
  • Integrated MongoDB into a social networking app using Kotlin Coroutines for research, looking at how to turn in-person connections into online connections.
  • Processed 30+ logs from MongoDB Atlas using a Python algorithm, finding 25 social encounters.
  • Developed practical skills in technical interviews, AI, and entrepreneurship by completing 14 workshops on tech career topics.
Discovery Partners Institute logo

Discovery Partners Institute

Chicago, IL, USA

Digital Scholar

June 2024 – Aug 2024
  • Explored basic concepts in computing and techniques for solving programming problems in Java.
  • Developed a potential practice Java problem for learncs.online, a website teaching Java and Kotlin to beginners.

Activities and Leadership

Illini Esports Logo

Illini Esports

Urbana-Champaign, IL, USA

Minecraft Community Coordinator

Oct 2025 – Present
  • Serve as one of two primary liaisons between administration and a 40+ member community, managing communications and providing critical updates.
  • Co-led the successful re-launch of the Illini Esports Minecraft server for 15+ concurrent users while enforcing community guidelines and moderation policies.
  • Coordinate and supervise weekly community events to drive server growth and player engagement.
Gen.G

Gen.G Esports

Seoul, South Korea

Game Design Practicum Trainee

Jul 2026 – Aug 2026
  • Designed and ideated core mechanics for an original game, leveraging targeted market research to ensure the gameplay aligned with target audience preferences.
  • Fostered collaboration within a 6-person horizontal team, successfully mediating creative discussions and building consensus to drive design decisions forward.
  • Pitched the unified game concept and design pillars to live audiences and Gen.G C-suite executives, clearly communicating the team's creative vision.
Gamebuilders

Gamebuilders

Urbana-Champaign, IL, USA

SFX Artist

Sep 2025 – Dec 2025
  • Designed and play-tested The Downstairs, a psychological horror game, with a team of 15 students.
  • Produced and engineered 44 immersive sound effects using Audacity to build a psychological horror atmosphere.
  • Gained experience in a game development pipeline, collaborating directly with artists and programmers on asset implementation.

Coursework and Projects

UIUC Logo

GSD 405: Intro to the Video Game Dev. Process

Urbana-Champaign, IL, USA

Programmer & Designer

Aug 2025 – Dec 2025
  • Architected and programmed all core technical systems in Unity as the sole programmer, building frameworks from the ground up for 2D platforming physics, combat mechanics, and enemy AI.
  • Collaborated directly with artists and audio engineers to seamlessly implement 2D sprite animations, images, and sounds into Unity.
UIUC Logo

CS 415: Game Development

Urbana-Champaign, IL, USA

Programmer & Designer

Jan 2026 – May 2026
  • Engineered a robust multiplayer framework in Unreal Engine 5 using the Advanced Steam Sessions plugin, enabling reliable lobby creation and player connectivity.
  • Prototyped core prop-hunt mechanics, programming the logic and systems required for players to disguise themselves, interact with the environment, and navigate the game loop.

Skills

Languages

C++, C#, GDScript, Kotlin, Python

Software/Tools

Visual Studio, Git, GitHub, Perforce, MongoDB, Android Studio, Jira, Blender

Game Engines & Frameworks

Godot, Unity, Unreal Engine 5, Svelte