
The Stu/Dio at Illinois
Gameplay Programmer
- Collaborated with designers, programmers, and sponsors to implement a Computational Fluid Dynamics (CFD) visualizer using UE5’s Niagara Particle System, Blueprints, and C++.
- Engineered modular UI interfaces in Unreal Engine 5, resolving critical UI bugs and enhancing user experience.
- Designed and implemented a user-interactive level, enabling the user to rotate and choose between 2 planes to simulate.
- Translated user feedback into actionable gameplay improvements by implementing and refining features for a mobile title in Unity.
- Maintain code base quality by conducting regular peer reviews using Perforce and Helix Swarm.

