VRRocketry
A demo video showcasing our first iteration of the CFD visualizer, using the Niagara Particle System.
Tools and Tech

Role: Programmer
Duration: 24 Weeks
Phase 1 (13 Weeks) | Phase 2 (11 Weeks)
Team: 7 Members
3 Programmers, 1 PM, 1 Artist, 1 Designer, 1 Associate Producer
Project Introduction
An educational rocketry simulation in VR, made possible through the APEC-APRU Academic Exchange Program grant with POSTECH, South Korea.
Summary of Work
- Delivered a sponsor-driven VR application, collaborating with artists and designers to translate client requirements into a playable prototype.
- Engineered modular VR user components using Unreal Engine 5 Blueprint, improving scalability and component reusability.
- Developed a Computational Fluid Dynamics visualizer using the Niagara Particle System to simulate complex data.
- Upgraded the CFD visualization system to display real generated airflow data from OpenFOAM, replacing the previous procedural implementation.
- Implemented interactive level mechanics, programming 3D user interactions such as plane rotation and selection.