Party School

Tools and Tech

Role: Programmer and Designer
Duration: 10 Weeks (School Project)
Team: 5 Members
4 Programmers, 2 Artists
Project Introduction
A multiplayer prop-hunt prototype developed over 10 weeks, focusing on network connectivity and multiple engaging core game mechanics.
Summary of Work
- Engineered a robust multiplayer framework in Unreal Engine 5 using the Advanced Steam Sessions plugin, enabling reliable lobby creation and player connectivity.
- Prototyped core prop-hunt mechanics, programming the logic and systems required for players to disguise themselves, interact with the environment, and navigate the game loop.
- Authored comprehensive design documentation, establishing clear guidelines for mechanics to align the five-person team throughout the development cycle.