Infernal Cycle

A showcase of the game at the end of the semester. A lot of features were implemented, but I didn't have time to add more content.

Tools and Tech

project iconproject iconproject iconproject icon

Role: Programmer & Designer


Duration: 15 Weeks (A Semester)


Team: 5 Members

1 Programmers, 2 Artists, 1 Audio Engineer, 1 PM

Project Introduction

A 2D action-adventure prototype developed for GSD 405: Intro to Game Development Processes, where I served as the sole engineer collaborating with a multi-disciplinary team to bring design documents to life.

Summary of Work

  • Architected and programmed all core technical systems in Unity as the sole programmer, building scalable frameworks from the ground up for 2D platforming physics, combat mechanics, and enemy AI.
  • Facilitated cross-disciplinary asset integration, collaborating directly with artists and audio engineers to seamlessly implement 2D sprite animations, images, and soundscapes into the game engine.
  • Engineered combat and shop logic, creating responsive player controls and varied shop behaviors to build an engaging gameplay loop.