DART

Role: Programmer
Duration: 11 Weeks (Ongoing)
Team: 5 Members
(1 Programmer, 1 PM, 3 Play-Testers
Project Introduction
A mobile title designed to teach the elderly about real-world scams
Summary of Work
- Resolved bugs and engineered new features for an existing Unity mobile game, translating playtester feedback into actionable improvements.
- Managed the Agile development cycle using Jira, working closely with a Project Manager to track issues, prioritize tasks, and manage weekly sprints.
- Delivered consistent weekly builds to facilitate continuous, iterative playtesting and ensure app stability.
- Implemented a streamlined tutorial navigation system, optimizing user experiences for the elderly target audience.